This is a project that taught me the preproduction pipeline. I learned everything from horizontal designs to a callout sheet for material references. This project also needed to have some world-building which was very fun to do!
This was a project purely for the sake of learning the loop of iterative and concentric game design. This is the project I enjoyed making and letting people enjoy the most so far!
Sky islands is a simple 3d scene where I wanted to capture my love for Norse myths and the game Skylanders from my childhood. I absolutely adore the color palette and the vibe that I was capable of establishing.
Night walk was a 2 day game jam game with the themes celebration and playground. Me and my teammate decided to celebrate a little tradition of ours that involved going outside and walking in the city in the middle of the night.
Ketnet Stad was a city builder game that I made with 9 people for a client named Ketnet. I was the producer on this project so I had to manage the team, the project and make sure the client got what they wanted. (Note: this was in a school setting for a course named Client projects)
Low Poly Forest-Scene was my first 3d at Howest DAE (university). And it was actually my first project after the donut tutorial by the Blender Guru channel on youtube.